Charles "Chuck" Bueche

3053 Fillmore St. #154, San Francisco, CA 94123
415-345-1193
chuckb@craniac.com

PROFILE

Senior interactive systems architect, developer, and entrepreneur with extensive design and analysis experience. Excellent project skills and inter-disciplinary understanding and communication abilities.

SKILLS

HIGHLIGHTS

Controls Manager - Universal Studios Japan, Winter 2018-Fall 2018
Supervised design, approval, manufacture and installation of the control system for a new attraction to open in 2019. Coordinated with vendors across multiple disciplines to make sure equipment and effect designs were compliant with company specifications. Coordinated schedules. Lived in Osaka for six weeks.

V. P. of Location-Based Entertainment Engineering - Spaces, Inc., Summer 2017-Fall 2017
Refined first generation of Spaces' free-roam VR platform, including wired device communication, digital & analog I/O, mechanical & software prototyping, and system architecture. Advised on mechanical design of props & architectural elements to meet requirements for wide-scale deployment of the location-based attraction. Advised development team on code management strategies.

Vice President of Engineering - Nomadic VR, Summer 2016-Summer 2017
Designed and prototyped first generation of Nomadic's free-roam VR platform, including wired & wireless device communication, digital & analog I/O, mechanical & software prototyping, network communications, and system architecture. Hired and managed staff to assist in the same.

Software Architect and Developer - Koolbit, Summer-Fall 2015
Developed cross-platform VR software on the Unity platform. Ported existing ActionScript 3 gaming framework to C#, running in Unity. Set up and managed GitHub source code repository. C#, Action Script 3, JSON, Unity3D, HLSL Vertex & Pixel shaders.

Game Designer and Developer - Walt Disney Imagineering, Fall 2006-Summer 2013
Worked with Disney Imagineers to design, develop, and install four attractions at Disney Epcot Center: Chevy Test Track's "Photo Finish", Innovention's "The Great Piggy Bank Adventure", Spaceship Earth's "Power City", and Spaceship Earth's "Body Builder". In addition, co-designed, developed, and installed "The Magic Play Floor", for the Kid's Spaces on Disney Cruise Line's Dream and Fantasy. C++, 3D Graphics, Graphics Shaders, 3D Media, 2D Media, Audio, Video, RAD Gametools, Direct3D, Visual Studio, Windows, python scripting.

Design Consultant - CM Labs, Inc., Winter 2005
Designed and prototyped training simulators for mobile construction crane operators. Architected system including head tracking, multi-screen graphics, and multi-computer rendering. Developed bill of materials, identified suppliers, analyzed manufacturability, and constructed production units at a fraction of the budgeted cost. Integrated instrumentation hardware and physics simulation software. C++, 3D Graphics, Vortex, OpenGL, Open Scene Graph, Virtual Reality, Polhemus Head Tracking, Windows.

Controls Engineer - Universal Studios Japan, Summer 2000
For the Terminator 2:3D attraction at Universal Studios Japan, supervised integration of special effects with the computer control system. Reviewed technical specs, recommended on-site modifications as appropriate. Supervised test and adjust of the effects as they were installed. Allen-Bradley, Anitech Media Pro 4000, Ladder Logic, Robot Animation, Fail-Safe Design, Failure Mode Effects Analysis (FMEA), Test & Adjust, Effects Equipment Installation Supervision.

Software Technologist - Dell Computer, Fall 1998 - Spring 2000:
Content expert regarding factory-installed third-party software for Dell's multi-billion-dollar Dimension line of consumer desktop computers. Recommended adoption and rejection of products, depending on impact on system performance and reliability. Worked with third-party vendors to bring their applications into compliance with Dell's requirements. C/C++, Windows, DOS, SNMP, OS Instrumentation, Performance Analysis.

Co-Founder / Vice President - Origin Systems, Spring 1983-Summer 1988:
Co-founded leading game publishing company Origin Systems. Also designed, developed and ported over a dozen games for the Apple II, Atari 800, and Commodore 64 home computers. 6502 Assembly, Embedded Code, 2D Graphics, Audio, Performance, Optimization, Real-Time Code.

Additional information, including extensive projects lists, available at craniac.com

Patents

Granted:
8,864,566 - System, method and handheld controller for multi-player gaming
6,834,269 - Factory-installed software purchase verification key
Applied For:
20110234493 - System and method for interacting with display floor using multi-touch sensitive surround surfaces

EDUCATION

University of Texas in Austin: Bachelor of Science, Electrical Engineering, 1990

Other Links

Giant Bomb
Moby Games
Wikipedia