Chuck Bueche
chuckb@craniac.com
11700 Preston Rd. Ste 660 PMB 239, Dallas, TX 75230
MANAGEMENT SKILLS:
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Project Management, Scheduling, Budgeting, Staffing, Product Deployment.
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Risk Management, Quality Management, Negotiation, Contracts.
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Analysis, Process Improvement, Entrepreneurial Spirit.
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Multi-Cultural / Disciplinary Communication and Interaction.
TECHNICAL SKILLS:
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Rapid accommodation of new technologies.
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Multi-Platform System and Network Architecture and Configuration.
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Application Development, Software Architecture.
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Windows, Linux, DOS, Others.
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C/C++, Virtual Reality, DirectX, OpenGL, Animation, TCP/IP, Java, SQL.
PROFESSIONAL EXPERIENCE:
Principle Consultant
Craniac Entertainment
April 1981 - Present
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Participated in over 50 retail and private projects, for various platforms,
published by Microsoft, Sega Gameworks, Xatrix, Velocity, Origin,
Sierra, and California Pacific.
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Management consultant to CM Labs, a leading provider of physics simulation
software. Assisted in design and prototype development
of a training simulator for mobile construction crane operators.
Responsibilities included manufacturability analysis, component and vendor
selection, and product management through prototype completion and
customer acceptance.
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Software consultant to IDEO, a leading industrial design firm. Ensured
that creative designs for a leading cell phone user interface were
realizable. Researched software techniques, hardware capabilities,
and available embedded APIs.
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Co-designed and developed a client-server software suite to remotely
manage tens of thousands of smart UPS's in an enterprise environment.
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Managed projects for on-time, on-budget completion.
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Recommended product features. Managed tradeoffs needed to make the
optimal compromises between features, completion date, and cost.
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Negotiated contract terms with clients and vendors.
Controls Manager
Universal Studios Japan, Osaka
February 2018 - December 2018
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Supervised design, approval, manufacture and installation of the control
system for a new attraction to open in 2019.
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Coordinated with vendors across multiple disciplines to make sure
equipment and effect designs were compliant with company specifications.
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Coordinated schedules.
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Lived in Osaka for six weeks.
Vice President, Location-Based Engineering
Spaces, Inc., Burbank, California
June 2017 - November 2017
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Refined Spaces' first generation free-roam VR platform,
including hardware and software design and interfaces.
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Advised on product development and deployment strategy for scalable growth.
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Managed source code tracking.
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Screened engineering hires.
Vice President, Engineering
Nomadic VR, San Rafael, California
June 2016 - May 2017
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Designed and prototyped Nomadic's first generation free-roam VR platform,
including hardware and software design and interfaces.
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Advised on product development and deployment strategy for scalable growth.
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Managed source code tracking.
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Screened engineering hires.
Controls Engineer
Universal Studios Japan, Osaka
April 2000 - October 2000
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Supervised multiple vendors during the installation and integration of
roughly 20 special effects for the $65 million Terminator 2:3D attraction
at Universal Studios' theme park in Osaka, Japan.
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Analyzed and managed implementation of fail-safe design changes resulting
from safety analysis (FMEA) of initial system designs.
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Supervised installation efforts by Hitachi-Zosen management and workers
to install the necessary infrastructure for the controls system.
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Lived in Osaka for six months.
Manager of Software Development
Dell Computer Corporation, Austin, Texas
August 1998 - March 2000
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Advised on technology strategies to advance the competitive edge of
the $5 Billion Dimension line of consumer desktop computers.
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Recommended products, based on marketing opportunities, competition,
resource requirements, cost, and impact on system performance and
stability. Efforts were responsible for several million dollars in
savings and software revenue.
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Made presentations up to the Director level.
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Minimized product time-to-market through multi-disciplinary team
participation in Dell's Phased Review Process.
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Started and managed Software Development group responsible for many of
the functions outlined above.
Director of Software Development
Xatrix Entertainment, Los Angeles, California
January 1996 - November 1996
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Managed game software development group.
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Managed project features and development schedules to ensure on-time
delivery within budget.
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As part of the executive team, advised on product development, marketing
and launch strategies.
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Negotiated contract terms for software tools and APIs.
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Established coding policies, practices, and methodologies to streamline
code re-use and simultaneous release of multiple products.
Vice President, Title Development
Velocity Incorporated, San Francisco, California
July 1994 - March 1995
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Managed game software development group.
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Worked with marketing department to evaluate product features and
coordinate release schedules.
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Designed product conception and development process to carry projects
from concept through in-the-box completion.
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Investigated cutting-edge authoring techniques and tools.
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Worked with hardware manufacturers to provide custom support for their
products.
Owner
Aylin Printing, Austin, Texas
April 1991 - April 1992
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Owned and operated this sheet-fed lithographic print shop, employing
roughly 15 people.
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Developed pricing models and software to generate positive operating
income.
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Worked with customers to select their print jobs, and work out problems
when encountered.
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Performed all business functions, including accounting, billing, sales,
and customer relations.
Founder, Vice President and Board Member
Origin Systems Inc., Austin, Texas
March 1983 - December 1988
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Co-founded computer game software development and publishing company.
Company achieved $20 Million in annual sales within 5 years.
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Motivated employees by fostering a creative, stimulating work atmosphere
where they developed state-of-the-art computer games.
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Advised on corporate budget, strategy, staffing, compensation, employee
benefits, new products, and product design.
EDUCATION:
B. S. Electrical Engineering specializing in Computer Engineering,
University of Texas, Austin, Texas, 1990.