3053 Fillmore St. #154, San Francisco, CA 94123
Management Consulting, Project Management, Scheduling, Budgeting, Staffing.
Risk Management, Quality Management, Negotiation, Contracts.
Analysis, Process Improvement, Entrepreneurial Spirit.
Multi-Cultural / Disciplinary Communication and Interaction.
Very rapid accommodation of new technologies.
Multi-Platform System and Network Architecture and Configuration.
Application Development, Software Architecture.
Windows, Linux, DOS, Others.
C/C++, DirectX, Sockets, TCP/IP, Java, SQL, SNMP, HTML, Assembly,
April 1981 - Present
Participated in over 50 retail and private projects, for various platforms,
published by Microsoft, Sega Gameworks, Xatrix, Velocity, Origin,
Sierra, and California Pacific.
Management consultant to CM Labs, a leading provider of physics simulation
software. Assisted in design and prototype development
of a training simulator for mobile construction crane operators.
Responsibilities included manufacturability analysis, component and vendor
selection, and product management through prototype completion and
Software consultant to IDEO, a leading industrial design firm. Ensured
that creative designs for a leading cell phone user interface were
realizable. Researched software techniques, hardware capabilities,
and available embedded APIs.
Co-designed and developed a client-server software suite to remotely
manage tens of thousands of smart UPS's in an enterprise environment.
Managed projects for on-time, on-budget completion.
Recommended product features. Managed tradeoffs needed to make the
optimal compromises between features, completion date, and cost.
Negotiated contract terms with clients and vendors.
Universal Studios Theme Parks, Osaka, Japan
April 2000 - October 2000
Supervised roughly 6 vendors during the installation and integration of
roughly 20 special effects for the $65 million Terminator 2:3D attraction
at Universal Studios' theme park in Osaka, Japan.
Analyzed and managed implementation of fail-safe design changes resulting
from safety analysis (FMEA) of initial system designs.
Supervised installation efforts by Hitachi-Zosen management and workers
to install the necessary infrastructure for the controls system.
Manager of Software Development
Dell Computer Corporation, Austin, Texas
August 1998 - March 2000
Advised on technology strategies to advance the competitive edge of
the $5 Billion Dimension line of consumer desktop computers.
Recommended products, based on marketing opportunities, competition,
resource requirements, cost, and impact on system performance and
stability. Efforts were responsible for several million dollars in
savings and software revenue.
Made presentations up to the Director level.
Minimized product time-to-market through multi-disciplinary team
participation in Dell's Phased Review Process.
Started and managed Software Development group responsible for many of
the functions outlined above.
Director of Software Development
Xatrix Entertainment, Los Angeles, California
January 1996 - November 1996
Managed game software development group.
Managed project features and development schedules to ensure on-time
delivery within budget.
As part of the executive team, advised on product development, marketing
and launch strategies.
Negotiated contract terms for software tools and APIs.
Established coding policies, practices, and methodologies to streamline
code re-use and simultaneous release of multiple products.
Vice President, Title Development
Velocity Incorporated, San Francisco, California
July 1994 - March 1995
Managed game software development group.
Worked with marketing department to evaluate product features and
coordinate release schedules.
Designed product conception and development process to carry projects
from concept through in-the-box completion.
Investigated cutting-edge authoring techniques and tools.
Worked with hardware manufacturers to provide custom support for their
Aylin Printing, Austin, Texas
April 1991 - April 1992
Owned and operated this sheet-fed lithographic print shop, employing
roughly 15 people.
Developed pricing models and software to generate positive operating
Worked with customers to select their print jobs, and work out problems
Performed all business functions, including accounting, billing, sales,
and customer relations.
Founder, Vice President and Board Member
Origin Systems Inc., Austin, Texas
March 1983 - December 1988
Co-founded computer game software development and publishing company.
Company achieved $20 Million in annual sales within 5 years.
Motivated employees by fostering a creative, stimulating work atmosphere
where they developed state-of-the-art computer games.
Advised on corporate budget, strategy, staffing, compensation, employee
benefits, new products, and product design.
B. S. Electrical Engineering specializing in Computer Engineering,
University of Texas, Austin, Texas, 1990.